Open Source Tomb Raider Engine
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Thomas Buck 129604f2cf Improved Windows support 11 lat temu
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math New assert implementation, meta improvements 11 lat temu
utils Improved Windows support 11 lat temu
CMakeLists.txt Texture now TextureManager 11 lat temu
Camera.cpp loadImage(), move command 11 lat temu
Command.cpp Slimmed down Render 11 lat temu
Console.cpp No segfault on window resize 11 lat temu
Entity.cpp loadImage(), move command 11 lat temu
Font.cpp Compiles in Ubuntu 14.04 with gcc 11 lat temu
FontManager.cpp Improved Windows support 11 lat temu
FontSDL.cpp Improved Windows support 11 lat temu
FontTRLE.cpp Improved Windows support 11 lat temu
Game.cpp loadImage(), move command 11 lat temu
Menu.cpp Improved Windows support 11 lat temu
Mesh.cpp Moved methods from World into Room. 11 lat temu
OpenRaider.cpp TextureManager using vector, now also global service 11 lat temu
Render.cpp Slimmed down Render 11 lat temu
Room.cpp TextureManager using vector, now also global service 11 lat temu
RoomData.cpp unsigned char instead of float for colors 11 lat temu
SkeletalModel.cpp More or less fixes #3 11 lat temu
Sound.cpp New assert implementation, meta improvements 11 lat temu
SoundAL.cpp remove OSS specific bits from OpenAL initialization, use default driver 11 lat temu
SoundNull.cpp New assert implementation, meta improvements 11 lat temu
Sprite.cpp unsigned char instead of float for colors 11 lat temu
StaticMesh.cpp loadImage(), move command 11 lat temu
TextureManager.cpp Improved Windows support 11 lat temu
TombRaider.cpp Moved methods from World into Room. 11 lat temu
ViewVolume.cpp Various little fixes 11 lat temu
Window.cpp Split Font subsystem from Window 11 lat temu
WindowSDL.cpp Improved Windows support 11 lat temu
World.cpp Created StaticMesh class 11 lat temu
main.cpp TextureManager using vector, now also global service 11 lat temu