Open Source Tomb Raider Engine
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Thomas Buck 129604f2cf Improved Windows support 11 年前
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math New assert implementation, meta improvements 11 年前
utils Improved Windows support 11 年前
CMakeLists.txt Texture now TextureManager 11 年前
Camera.cpp loadImage(), move command 11 年前
Command.cpp Slimmed down Render 11 年前
Console.cpp No segfault on window resize 11 年前
Entity.cpp loadImage(), move command 11 年前
Font.cpp Compiles in Ubuntu 14.04 with gcc 11 年前
FontManager.cpp Improved Windows support 11 年前
FontSDL.cpp Improved Windows support 11 年前
FontTRLE.cpp Improved Windows support 11 年前
Game.cpp loadImage(), move command 11 年前
Menu.cpp Improved Windows support 11 年前
Mesh.cpp Moved methods from World into Room. 11 年前
OpenRaider.cpp TextureManager using vector, now also global service 11 年前
Render.cpp Slimmed down Render 11 年前
Room.cpp TextureManager using vector, now also global service 11 年前
RoomData.cpp unsigned char instead of float for colors 11 年前
SkeletalModel.cpp More or less fixes #3 11 年前
Sound.cpp New assert implementation, meta improvements 11 年前
SoundAL.cpp remove OSS specific bits from OpenAL initialization, use default driver 11 年前
SoundNull.cpp New assert implementation, meta improvements 11 年前
Sprite.cpp unsigned char instead of float for colors 11 年前
StaticMesh.cpp loadImage(), move command 11 年前
TextureManager.cpp Improved Windows support 11 年前
TombRaider.cpp Moved methods from World into Room. 11 年前
ViewVolume.cpp Various little fixes 11 年前
Window.cpp Split Font subsystem from Window 11 年前
WindowSDL.cpp Improved Windows support 11 年前
World.cpp Created StaticMesh class 11 年前
main.cpp TextureManager using vector, now also global service 11 年前