Open Source Tomb Raider Engine
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Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 10 years ago
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commands Fixed window resizing and initial camera offset. 10 years ago
deps Using stb_image, stb_image_write. New imgui version. 10 years ago
loader RunTime now static. StaticMesh displays bounding boxes. 10 years ago
system Removed Exceptions, moved GL code into Shader 10 years ago
utils Removed Exceptions, moved GL code into Shader 10 years ago
CMakeLists.txt Removed Exceptions, moved GL code into Shader 10 years ago
Camera.cpp Removed Exceptions, moved GL code into Shader 10 years ago
Console.cpp Using stb_image, stb_image_write. New imgui version. 10 years ago
Entity.cpp Added basic view frustum culling 10 years ago
Game.cpp Fixed window resizing and initial camera offset. 10 years ago
Log.cpp Implemented get command 10 years ago
Menu.cpp Windowing classes now static. Tried to clamp camera rotation. 10 years ago
MenuFolder.cpp RunTime now static. StaticMesh displays bounding boxes. 10 years ago
Mesh.cpp Removed Exceptions, moved GL code into Shader 10 years ago
Render.cpp Removed Exceptions, moved GL code into Shader 10 years ago
Room.cpp Fixed window resizing and initial camera offset. 10 years ago
RoomData.cpp Removed Exceptions, moved GL code into Shader 10 years ago
RoomMesh.cpp Removed Exceptions, moved GL code into Shader 10 years ago
RunTime.cpp Using stb_image, stb_image_write. New imgui version. 10 years ago
Script.cpp Added binary file format template for Script 10 years ago
SkeletalModel.cpp Fixed StaticModel rotation 10 years ago
SoundManager.cpp Using stb_image, stb_image_write. New imgui version. 10 years ago
Sprite.cpp Fix glm includes for Travis 10 years ago
StaticMesh.cpp Fixed window resizing and initial camera offset. 10 years ago
TextureManager.cpp Menu background now chosen randomly 10 years ago
UI.cpp Removed Exceptions, moved GL code into Shader 10 years ago
World.cpp Added basic view frustum culling 10 years ago
config.cpp.in make install should work properly on Mac and Linux 10 years ago
main.cpp Removed Exceptions, moved GL code into Shader 10 years ago