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commands
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Fixed window resizing and initial camera offset.
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10 years ago |
deps
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Using stb_image, stb_image_write. New imgui version.
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10 years ago |
loader
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RunTime now static. StaticMesh displays bounding boxes.
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10 years ago |
system
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Removed Exceptions, moved GL code into Shader
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10 years ago |
utils
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Removed Exceptions, moved GL code into Shader
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10 years ago |
CMakeLists.txt
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Removed Exceptions, moved GL code into Shader
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10 years ago |
Camera.cpp
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Removed Exceptions, moved GL code into Shader
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10 years ago |
Console.cpp
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Using stb_image, stb_image_write. New imgui version.
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10 years ago |
Entity.cpp
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Added basic view frustum culling
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10 years ago |
Game.cpp
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Fixed window resizing and initial camera offset.
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10 years ago |
Log.cpp
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Implemented get command
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10 years ago |
Menu.cpp
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Windowing classes now static. Tried to clamp camera rotation.
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10 years ago |
MenuFolder.cpp
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RunTime now static. StaticMesh displays bounding boxes.
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10 years ago |
Mesh.cpp
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Removed Exceptions, moved GL code into Shader
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10 years ago |
Render.cpp
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Removed Exceptions, moved GL code into Shader
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10 years ago |
Room.cpp
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Fixed window resizing and initial camera offset.
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10 years ago |
RoomData.cpp
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Removed Exceptions, moved GL code into Shader
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10 years ago |
RoomMesh.cpp
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Removed Exceptions, moved GL code into Shader
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10 years ago |
RunTime.cpp
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Using stb_image, stb_image_write. New imgui version.
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10 years ago |
Script.cpp
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Added binary file format template for Script
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10 years ago |
SkeletalModel.cpp
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Fixed StaticModel rotation
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10 years ago |
SoundManager.cpp
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Using stb_image, stb_image_write. New imgui version.
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10 years ago |
Sprite.cpp
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Fix glm includes for Travis
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10 years ago |
StaticMesh.cpp
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Fixed window resizing and initial camera offset.
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10 years ago |
TextureManager.cpp
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Menu background now chosen randomly
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10 years ago |
UI.cpp
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Removed Exceptions, moved GL code into Shader
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10 years ago |
World.cpp
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Added basic view frustum culling
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10 years ago |
config.cpp.in
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make install should work properly on Mac and Linux
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10 years ago |
main.cpp
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Removed Exceptions, moved GL code into Shader
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10 years ago |