Open Source Tomb Raider Engine
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Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 10 年之前
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commands Fixed window resizing and initial camera offset. 10 年之前
deps Using stb_image, stb_image_write. New imgui version. 10 年之前
loader RunTime now static. StaticMesh displays bounding boxes. 10 年之前
system Removed Exceptions, moved GL code into Shader 10 年之前
utils Removed Exceptions, moved GL code into Shader 10 年之前
CMakeLists.txt Removed Exceptions, moved GL code into Shader 10 年之前
Camera.cpp Removed Exceptions, moved GL code into Shader 10 年之前
Console.cpp Using stb_image, stb_image_write. New imgui version. 10 年之前
Entity.cpp Added basic view frustum culling 10 年之前
Game.cpp Fixed window resizing and initial camera offset. 10 年之前
Log.cpp Implemented get command 10 年之前
Menu.cpp Windowing classes now static. Tried to clamp camera rotation. 10 年之前
MenuFolder.cpp RunTime now static. StaticMesh displays bounding boxes. 10 年之前
Mesh.cpp Removed Exceptions, moved GL code into Shader 10 年之前
Render.cpp Removed Exceptions, moved GL code into Shader 10 年之前
Room.cpp Fixed window resizing and initial camera offset. 10 年之前
RoomData.cpp Removed Exceptions, moved GL code into Shader 10 年之前
RoomMesh.cpp Removed Exceptions, moved GL code into Shader 10 年之前
RunTime.cpp Using stb_image, stb_image_write. New imgui version. 10 年之前
Script.cpp Added binary file format template for Script 10 年之前
SkeletalModel.cpp Fixed StaticModel rotation 10 年之前
SoundManager.cpp Using stb_image, stb_image_write. New imgui version. 10 年之前
Sprite.cpp Fix glm includes for Travis 10 年之前
StaticMesh.cpp Fixed window resizing and initial camera offset. 10 年之前
TextureManager.cpp Menu background now chosen randomly 10 年之前
UI.cpp Removed Exceptions, moved GL code into Shader 10 年之前
World.cpp Added basic view frustum culling 10 年之前
config.cpp.in make install should work properly on Mac and Linux 10 年之前
main.cpp Removed Exceptions, moved GL code into Shader 10 年之前