Open Source Tomb Raider Engine
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 10年前
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commands Fixed window resizing and initial camera offset. 10年前
deps Using stb_image, stb_image_write. New imgui version. 10年前
loader RunTime now static. StaticMesh displays bounding boxes. 10年前
system Removed Exceptions, moved GL code into Shader 10年前
utils Removed Exceptions, moved GL code into Shader 10年前
CMakeLists.txt Removed Exceptions, moved GL code into Shader 10年前
Camera.cpp Removed Exceptions, moved GL code into Shader 10年前
Console.cpp Using stb_image, stb_image_write. New imgui version. 10年前
Entity.cpp Added basic view frustum culling 10年前
Game.cpp Fixed window resizing and initial camera offset. 10年前
Log.cpp Implemented get command 10年前
Menu.cpp Windowing classes now static. Tried to clamp camera rotation. 10年前
MenuFolder.cpp RunTime now static. StaticMesh displays bounding boxes. 10年前
Mesh.cpp Removed Exceptions, moved GL code into Shader 10年前
Render.cpp Removed Exceptions, moved GL code into Shader 10年前
Room.cpp Fixed window resizing and initial camera offset. 10年前
RoomData.cpp Removed Exceptions, moved GL code into Shader 10年前
RoomMesh.cpp Removed Exceptions, moved GL code into Shader 10年前
RunTime.cpp Using stb_image, stb_image_write. New imgui version. 10年前
Script.cpp Added binary file format template for Script 10年前
SkeletalModel.cpp Fixed StaticModel rotation 10年前
SoundManager.cpp Using stb_image, stb_image_write. New imgui version. 10年前
Sprite.cpp Fix glm includes for Travis 10年前
StaticMesh.cpp Fixed window resizing and initial camera offset. 10年前
TextureManager.cpp Menu background now chosen randomly 10年前
UI.cpp Removed Exceptions, moved GL code into Shader 10年前
World.cpp Added basic view frustum culling 10年前
config.cpp.in make install should work properly on Mac and Linux 10年前
main.cpp Removed Exceptions, moved GL code into Shader 10年前