Open Source Tomb Raider Engine
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Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 10 lat temu
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commands Fixed window resizing and initial camera offset. 10 lat temu
deps Using stb_image, stb_image_write. New imgui version. 10 lat temu
loader RunTime now static. StaticMesh displays bounding boxes. 10 lat temu
system Removed Exceptions, moved GL code into Shader 10 lat temu
utils Removed Exceptions, moved GL code into Shader 10 lat temu
CMakeLists.txt Removed Exceptions, moved GL code into Shader 10 lat temu
Camera.cpp Removed Exceptions, moved GL code into Shader 10 lat temu
Console.cpp Using stb_image, stb_image_write. New imgui version. 10 lat temu
Entity.cpp Added basic view frustum culling 10 lat temu
Game.cpp Fixed window resizing and initial camera offset. 10 lat temu
Log.cpp Implemented get command 10 lat temu
Menu.cpp Windowing classes now static. Tried to clamp camera rotation. 10 lat temu
MenuFolder.cpp RunTime now static. StaticMesh displays bounding boxes. 10 lat temu
Mesh.cpp Removed Exceptions, moved GL code into Shader 10 lat temu
Render.cpp Removed Exceptions, moved GL code into Shader 10 lat temu
Room.cpp Fixed window resizing and initial camera offset. 10 lat temu
RoomData.cpp Removed Exceptions, moved GL code into Shader 10 lat temu
RoomMesh.cpp Removed Exceptions, moved GL code into Shader 10 lat temu
RunTime.cpp Using stb_image, stb_image_write. New imgui version. 10 lat temu
Script.cpp Added binary file format template for Script 10 lat temu
SkeletalModel.cpp Fixed StaticModel rotation 10 lat temu
SoundManager.cpp Using stb_image, stb_image_write. New imgui version. 10 lat temu
Sprite.cpp Fix glm includes for Travis 10 lat temu
StaticMesh.cpp Fixed window resizing and initial camera offset. 10 lat temu
TextureManager.cpp Menu background now chosen randomly 10 lat temu
UI.cpp Removed Exceptions, moved GL code into Shader 10 lat temu
World.cpp Added basic view frustum culling 10 lat temu
config.cpp.in make install should work properly on Mac and Linux 10 lat temu
main.cpp Removed Exceptions, moved GL code into Shader 10 lat temu