Open Source Tomb Raider Engine
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Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 10 年前
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commands Fixed window resizing and initial camera offset. 10 年前
deps Using stb_image, stb_image_write. New imgui version. 10 年前
loader RunTime now static. StaticMesh displays bounding boxes. 10 年前
system Removed Exceptions, moved GL code into Shader 10 年前
utils Removed Exceptions, moved GL code into Shader 10 年前
CMakeLists.txt Removed Exceptions, moved GL code into Shader 10 年前
Camera.cpp Removed Exceptions, moved GL code into Shader 10 年前
Console.cpp Using stb_image, stb_image_write. New imgui version. 10 年前
Entity.cpp Added basic view frustum culling 10 年前
Game.cpp Fixed window resizing and initial camera offset. 10 年前
Log.cpp Implemented get command 10 年前
Menu.cpp Windowing classes now static. Tried to clamp camera rotation. 10 年前
MenuFolder.cpp RunTime now static. StaticMesh displays bounding boxes. 10 年前
Mesh.cpp Removed Exceptions, moved GL code into Shader 10 年前
Render.cpp Removed Exceptions, moved GL code into Shader 10 年前
Room.cpp Fixed window resizing and initial camera offset. 10 年前
RoomData.cpp Removed Exceptions, moved GL code into Shader 10 年前
RoomMesh.cpp Removed Exceptions, moved GL code into Shader 10 年前
RunTime.cpp Using stb_image, stb_image_write. New imgui version. 10 年前
Script.cpp Added binary file format template for Script 10 年前
SkeletalModel.cpp Fixed StaticModel rotation 10 年前
SoundManager.cpp Using stb_image, stb_image_write. New imgui version. 10 年前
Sprite.cpp Fix glm includes for Travis 10 年前
StaticMesh.cpp Fixed window resizing and initial camera offset. 10 年前
TextureManager.cpp Menu background now chosen randomly 10 年前
UI.cpp Removed Exceptions, moved GL code into Shader 10 年前
World.cpp Added basic view frustum culling 10 年前
config.cpp.in make install should work properly on Mac and Linux 10 年前
main.cpp Removed Exceptions, moved GL code into Shader 10 年前