Open Source Tomb Raider Engine
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Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 10 anni fa
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commands Fixed window resizing and initial camera offset. 10 anni fa
deps Using stb_image, stb_image_write. New imgui version. 10 anni fa
loader RunTime now static. StaticMesh displays bounding boxes. 10 anni fa
system Removed Exceptions, moved GL code into Shader 10 anni fa
utils Removed Exceptions, moved GL code into Shader 10 anni fa
CMakeLists.txt Removed Exceptions, moved GL code into Shader 10 anni fa
Camera.cpp Removed Exceptions, moved GL code into Shader 10 anni fa
Console.cpp Using stb_image, stb_image_write. New imgui version. 10 anni fa
Entity.cpp Added basic view frustum culling 10 anni fa
Game.cpp Fixed window resizing and initial camera offset. 10 anni fa
Log.cpp Implemented get command 10 anni fa
Menu.cpp Windowing classes now static. Tried to clamp camera rotation. 10 anni fa
MenuFolder.cpp RunTime now static. StaticMesh displays bounding boxes. 10 anni fa
Mesh.cpp Removed Exceptions, moved GL code into Shader 10 anni fa
Render.cpp Removed Exceptions, moved GL code into Shader 10 anni fa
Room.cpp Fixed window resizing and initial camera offset. 10 anni fa
RoomData.cpp Removed Exceptions, moved GL code into Shader 10 anni fa
RoomMesh.cpp Removed Exceptions, moved GL code into Shader 10 anni fa
RunTime.cpp Using stb_image, stb_image_write. New imgui version. 10 anni fa
Script.cpp Added binary file format template for Script 10 anni fa
SkeletalModel.cpp Fixed StaticModel rotation 10 anni fa
SoundManager.cpp Using stb_image, stb_image_write. New imgui version. 10 anni fa
Sprite.cpp Fix glm includes for Travis 10 anni fa
StaticMesh.cpp Fixed window resizing and initial camera offset. 10 anni fa
TextureManager.cpp Menu background now chosen randomly 10 anni fa
UI.cpp Removed Exceptions, moved GL code into Shader 10 anni fa
World.cpp Added basic view frustum culling 10 anni fa
config.cpp.in make install should work properly on Mac and Linux 10 anni fa
main.cpp Removed Exceptions, moved GL code into Shader 10 anni fa