Open Source Tomb Raider Engine
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Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 10 anos atrás
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commands Fixed window resizing and initial camera offset. 10 anos atrás
deps Using stb_image, stb_image_write. New imgui version. 10 anos atrás
loader RunTime now static. StaticMesh displays bounding boxes. 10 anos atrás
system Removed Exceptions, moved GL code into Shader 10 anos atrás
utils Removed Exceptions, moved GL code into Shader 10 anos atrás
CMakeLists.txt Removed Exceptions, moved GL code into Shader 10 anos atrás
Camera.cpp Removed Exceptions, moved GL code into Shader 10 anos atrás
Console.cpp Using stb_image, stb_image_write. New imgui version. 10 anos atrás
Entity.cpp Added basic view frustum culling 10 anos atrás
Game.cpp Fixed window resizing and initial camera offset. 10 anos atrás
Log.cpp Implemented get command 10 anos atrás
Menu.cpp Windowing classes now static. Tried to clamp camera rotation. 10 anos atrás
MenuFolder.cpp RunTime now static. StaticMesh displays bounding boxes. 10 anos atrás
Mesh.cpp Removed Exceptions, moved GL code into Shader 10 anos atrás
Render.cpp Removed Exceptions, moved GL code into Shader 10 anos atrás
Room.cpp Fixed window resizing and initial camera offset. 10 anos atrás
RoomData.cpp Removed Exceptions, moved GL code into Shader 10 anos atrás
RoomMesh.cpp Removed Exceptions, moved GL code into Shader 10 anos atrás
RunTime.cpp Using stb_image, stb_image_write. New imgui version. 10 anos atrás
Script.cpp Added binary file format template for Script 10 anos atrás
SkeletalModel.cpp Fixed StaticModel rotation 10 anos atrás
SoundManager.cpp Using stb_image, stb_image_write. New imgui version. 10 anos atrás
Sprite.cpp Fix glm includes for Travis 10 anos atrás
StaticMesh.cpp Fixed window resizing and initial camera offset. 10 anos atrás
TextureManager.cpp Menu background now chosen randomly 10 anos atrás
UI.cpp Removed Exceptions, moved GL code into Shader 10 anos atrás
World.cpp Added basic view frustum culling 10 anos atrás
config.cpp.in make install should work properly on Mac and Linux 10 anos atrás
main.cpp Removed Exceptions, moved GL code into Shader 10 anos atrás